90% of the time, you’ll be walking from point A to point B while talking to other characters in the journey.Įxploration mostly comprised of walking around and interacting with interactables, but talking in Oxenfree is an innovation on how talking have commonly been done in other games before it. It pushes the player to give a shit and learn more about Edwards Island.Īs the developer puts it, Oxenfree is a game where you walk and talk, so exploration and talking are the core gameplay loop of Oxenfree. But this particular riddle, which you’ll face about a third into the game, quizzes you about those. At first, you may ignore the story behind these landmarks as inconsequential. In essence, there are numerous landmarks and points of interest in Edwards Island, each with its own history. However, there’s one particular riddle tied to the plot that is utilized brilliantly for world-building. Puzzles in this game are riddles, and most of them aren’t too hard either. And by puzzle, I don’t mean the usual puzzle in games such as Uncharted where you need to put some pieces together and move it in a way that opens a gate or something. ![]() Here, puzzle is an auxiliary part of the gameplay. Puzzle and exploration are the staple of adventure games, but this formula is shaken up a bit in Oxenfree. But the island isn’t just an old military base that was active during WW2, something supernatural lives there, and that ‘something’ is throwing them into a misadventure of a lifetime, at least for Alex. ![]() The game follows a group of teenagers, Alex, Ren, Jonas, Nona, and Clarissa, who are partying on an island, named Edwards Island, off of their coastal town. ![]() You play as Alex, a girl who has to face the horror of Edwards Island and her past trauma, simultaneously. Oxenfree is a supernatural thriller 2.5D adventure sidescroller developed by Night School Studio, released in January of 2016 as the studio’s first game ever since its formation in 2014.
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